POCKET ARCADE / 0052PLAN

Bloom Impulse

One collision can change the whole garden

FLOWERS BURST0
PUSHES USED0

How to play

Clear all fourteen flowers within twelve pushes. Select a flower, aim a direction, then Commit. It slides until blocked. A matching-symbol collision bursts both flowers and pushes neighboring flowers outward, which can trigger more collisions. Different symbols stop each other. The forecast counts the entire chain; pale rings mark predicted collision locations, which may currently be empty. Nothing moving means no push is spent.

Two tethers let you control a chain: select a flower and Tether it, then choose a DIFFERENT flower to push. The tethered flower ignores blast movement for that push, but can still burst if hit by its match. A committed moving push spends the tether; canceling it is free. Use this to hold a useful flower in position instead of letting the blast move it.

Undo restores a previous non-terminal push and its tether charge. Three distinct fixed gardens are available with Next garden; each has a proven normal-start solution. Retry resets this garden. Arrow keys focus flowers; Enter selects. Compare your push count, not just the final score.